The electrification of the city was a key element in making Dying Light 2’s world feel like a living, breathing place. The game takes great care to create electric substations all around town that are necessary for keeping things running smoothly. This guide will show you where to find them and what they’re useful for in-game!
The “dying light: the following” is a location in Dying Light 2 that can be used as a waypoint to find all electrical substations. The user can also use this location to save time when traveling from one area to another.
Electrical Substations are major constructions in Dying Light 2 that are referred to as Facilities. They’re spread out over Old Villedor and the Central Loop in four regions. For a variety of reasons, including the Municipal Services trophy/achievement, which requires you to allocate all facilities in DL2, you’ll want to locate and activate them all.
You’ll also need to locate and activate the three water towers, but that’s covered elsewhere in this book.
Finding the locations of all of the Electrical Substations has further perks than earning you a trophy on PlayStation or an accomplishment on PC and Xbox. Electrical Substations give electricity to Metro Stations so that their generators do not have to be manually restarted. They supply electricity to boroughs and light up certain areas at night. They also have an impact on City Alignment, which affects which traversal or combat buildings are accessible across the map.
The locations of all the Electrical Substations in Dying Light 2 are listed here.
All Electrical Substation Locations in Dying Light 2
Electrical Substations from Villedor’s Past
- Houndfield: This Electrical Substation is located in the extreme southern part of the region, approximately 250 meters west of Main Terminal, and is flanked to the north and west by a vast chemical field.
- Because of the chemicals, this is one of the most difficult Electrical Substations to activate. Bring a bunch of UV mushrooms or immune boosters with you.
Electrical Substations with a Central Loop
- This Electrical Substation is located in the far northwestern part of the downtown area. You’ll come here to activate it during A Place to Call Home.
- Garrison: About 115 meters south of the VNC Tower, you’ll find this one.
- Saint Paul Island is roughly 250 meters from the Saint Paul Cathedral and is situated in the northeastern part of the region. It’s located slightly southeast of the northern islands.
Electrical Substations: How to Turn Them On
Several generators located throughout the facility must be restarted in order to activate Electrical Substations. Some Stations need you to start two generators, while others demand that you start up to four. The final objective is to link the green and red terminals together.
Each terminal has a number, letter, or a combination of numbers and letters that indicates which terminals it may connect to. Generators are denoted by numbers, whereas gates are denoted by letters.
You must choose the best way to bring the cables you pick up from a green terminal to the matching red terminal; the length of a wire may be viewed in a yellow font in the bottom right of the screen.
In Electrical Substations, cables might get stuck in stairwells and corners, so the optimum option isn’t necessarily the most apparent. Keep in mind that they may be transported through and under water without harming you.
After all of the generators have been turned on, an elevator will arrive on the bottom level with an objective marker to transport you to the control room. Toggle this switch to activate the Electrical Station, then allocate it to your preferred faction.
That concludes the locations of the Electrical Substations in Dying Light 2, as well as how to activate them. Inhibitors canisters may be discovered in and around these places, and there is a collectable tape in the control room at the Garrison location. Visit our dedicated guides page for further information and other destination guides.
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